This used to be an up to date list of every game currently funding on itch, but is not any longer! While it was a blast to see Itchfunding take off, it's way more widely spread than anyone expected, and that's a great fact, but makes keeping a list up a lot of work! Instead, this is now a repository of knowledge on Itchfunding, with more coming soon!
What is Itchfunding?
Itchfunding is just a community effort to move more games outside of traditional crowdfunding websites like Kickstarter or sites of it's ilk, for the health of the indie game community. The ideal being that in the future, it's easier to launch and fund a game without needing to rely on a massive corporation like Kickstarter, but also to keep all of your things in one place (in that the place you go to raise money, is also your normal store front).
Moving away from companies like Kickstarter has been a conversation for a long time! I first heard the conversation in the form of "degreening" which is a term coined by the Brain Trust Podcast. Degreening being the act of applying Kickstarter practices in places that aren't Kickstarter. Moving away from Kickstarter is healthy for a few reasons generally though:
Kickstarter locks out creators from most country. Only people living in 25 countries have access to Kickstarter. More games succeeding outside of that ecosystem makes it easier for designers all around the world who might not have access to one specific website.Kickstarter has a habit of dead-naming trans people, and makes you jump through a ton of hoops to change your name on their platform.Kickstarter specifically has a lot of history that might make people uncomfortable using it. The Perfect RPG fiasco is just but a single example of what could go wrong with having a singular platform hold so much market share.Kickstarter has fairly uneven rules applications for indie projects vs projects from bigger companies. The big one is seemingly that bigger companies are allowed to simultaneously run any number of projects, while independent creators are pushed to fully ship one thing before moving onto the next. This makes making steady money off of games harder than it should be.
What is the endgoal?
I personally think there is a future where indie designers don’t rely on any single website, and ultimately can supplant Kickstarter as the one website where games can really make big numbers. It’s just about broadening the horizon of RPG players, and proving there are plenty of places you can find new games and designers. It’s a war of attrition, and it's gonna require an actual effort on the part of the scene to do it, but if this helps that even a little, that's sick as hell.
How do I set up an itchfunding page on itch?
A better version of this tutorial is in the works, but if you make a sale with a funding goal for your game, you can get a cool little countdown bar! Feel free to message me on twitter (@Keganexe) if you need any help setting one up!
Are there other crowdfunding options?
There are plenty of ways to crowdfund outside of both Kickstarter and Itch! Gamefound has started doing TTRPG products, but people have also had success hacking platforms like Big Cartel. These are just a few examples, but taking the concept of Crowdfunding and Kickstarter, can allow a ton of options for alternative funding models.
PlusOneExp Itchfunding Panels:
I'll update all of this with overall notes on the panels somewhere down the line, but here are the unedited interviews for the time being!
Part 1 with Jeff Stormer:
Part 2 with Adam Bell, Nic Masyk, and Keganexe:
split into two parts
Part 3 with Sam Leigh, and Thomas Manuel: